What is RIFTS®?
If you go online, people will tell you that Rifts is the original “kitchen sink” of role playing games. There’s a lot of everything for everyone.
For Players, Rifts is almost overwhelming in the variety of aliens, races, creatures and jobs you can choose from. Once you’ve created your character, then you have a catalog of literally thousands of magic and psionic superpowers, technological gadgets, power armor, and robots, skills, and more that you can choose from to make your character truly unique and ready to take on a dangerous world that needs saving… or ruling?
For Game Masters, there’s an existing Megaverse of worlds, species, threats, and more waiting to be revealed to your players. There are also established adventures and centuries of backstories for you to dig into – or throw away and create your own.
What’s waiting for you?
Humans reclaiming their planet
Advanced Technology
Magic
Psychic Powers
Heroes and Villains
Gods
Evil Super Threats
Galaxies of threats and adventure
Alien Creatures
Mega Cities
Ruins of modern civilization
Underwater Civilizations
Magical Ley Lines of Energy
Mercenaries
Super-Human Juicers
Humans
reclaiming
their
planet
Advanced
Technology
Magic
Psychic
Powers
Heroes
and
Villains
Gods
Evil
Super
Threats
Galaxies
of
threats
and
adventure
Alien
Creatures
Mega
Cities
Ruins
of
modern
civilization
Underwater
Civilizations
Magical
Ley
Lines
of
Energy
Mercenaries
Super-
Human
Juicers
and F***ing Dinosaurs
and
F***ing
Dinosaurs
RIFTS®
The genesis of Rifts® came from designer, Kevin Siembieda’s desire to combine magic and technology, fantasy and science fiction, horror and adventure, in one setting where anything was possible and where the world was alien and changing, yet oddly familiar. The trick was making that setting seem plausible and balancing the many diverse characters and story elements with dynamic game play. It took three years for Kevin to come up with the perfect blend and balance, and then six months of work writing, art directing and coordinating final production. The hard work was worth it as Rifts® is one of Palladium’s most popular RPGs of all time.
The Rifts® Role-Playing Game made its debut at the Gen Con Game Fair in August of 1990. Everyone at Palladium Books had faith that Rifts® was something special and would be a big hit, but you never know how the fickle winds of the marketplace might blow. Our target number for success: Ten thousand in three months. We felt if the initial press run of 10,000 copies sold out in under three months, we had a bona fide hit.
Rifts® sold out in three weeks. We could hardly keep it in stock and sold approximately 45,000 copies in the first year; huge numbers for a pen and paper role-playing game. New sourcebooks also flew off the shelves by the tens of thousands, some, like Rifts® Vampire Kingdoms™, Rifts® Sourcebook One, Atlantis, England, Conversion Book One and Triax™ & The NGR, sold over 100,000 copies each.
Over the last 20 years, Rifts® and the Palladium Megaverse® have continued to expand with more and more gamers having purchased and played Rifts® and millions more having heard of Rifts® via advertising, the Internet, and word of mouth.
RIFTS®
The genesis of Rifts® came from designer, Kevin Siembieda’s desire to combine magic and technology, fantasy and science fiction, horror and adventure, in one setting where anything was possible and where the world was alien and changing, yet oddly familiar. The trick was making that setting seem plausible and balancing the many diverse characters and story elements with dynamic game play. It took three years for Kevin to come up with the perfect blend and balance, and then six months of work writing, art directing and coordinating final production. The hard work was worth it as Rifts® is one of Palladium’s most popular RPGs of all time.
The Rifts® Role-Playing Game made its debut at the Gen Con Game Fair in August of 1990. Everyone at Palladium Books had faith that Rifts® was something special and would be a big hit, but you never know how the fickle winds of the marketplace might blow. Our target number for success: Ten thousand in three months. We felt if the initial press run of 10,000 copies sold out in under three months, we had a bona fide hit.
Rifts® sold out in three weeks. We could hardly keep it in stock and sold approximately 45,000 copies in the first year; huge numbers for a pen and paper role-playing game. New sourcebooks also flew off the shelves by the tens of thousands, some, like Rifts® Vampire Kingdoms™, Rifts® Sourcebook One, Atlantis, England, Conversion Book One and Triax™ & The NGR, sold over 100,000 copies each.
Over the last 20 years, Rifts® and the Palladium Megaverse® have continued to expand with more and more gamers having purchased and played Rifts® and millions more having heard of Rifts® via advertising, the Internet, and word of mouth.
Wait, there’s more?
ONE GAME SYSTEM – A MEGAVERSE® OF ADVENTURE
All of Palladium’s games use the same basic or fundamental set of rules and game terms. That means if you learn one Palladium Role-Playing Game, you can play ANY of them. That’s right, any, because Palladium’s game settings are all linked. Each represents a different world or reality in the Palladium Megaverse®. More than that, you can bring characters, magic, weapons and equipment from these other “game worlds” into Rifts® and other Palladium RPG settings. This creates a truly unparalleled Megaverse® of adventure and imagination no other pen and paper game system can provide.
Palladium Books signed a film option agreement with Walt Disney Pictures to have Jerry Bruckheimer Films (Pirates of the Caribbean, Top Gun, The Rock, Prince of Persia) develop a live action, major motion picture based on the Rifts® role-playing game. We remain hopeful that a Rifts® movie is in our future.
Palladium Books® continues to look for a wide range of potential licensing partners to bring Rifts® to a wider audience. Surge Licensing, in New York, spearheaded by Mark Freedman of Ninja Turtles® fame, represents Rifts® and ALL of Palladium’s intellectual properties (IPs). We encourage companies interested in the world of Rifts® or any of Palladium’s many exciting RPG properties to contact Palladium Books® or Surge Licensing.