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Print Sale and News – Palladium Books® – Weekly Update – April 3, 2025

Weekly Update

ONE GAME SYSTEM – EVERY GENRE – COUNTLESS WORLDS – ENDLESS ADVENTURE

BY KEVIN SIEMBIEDA

Print Sale and News – Palladium Books®

Weekly Update – April 3, 2025

There’s a lot to talk about this week, so I’m gonna dive right into it. Enjoy the new sale, the news, and something different for Closing Thoughts.

Art Print Sale – Grow Your Collection with 50% off most prints

Palladium’s ever-popular annual spring art sale starts today and runs for a few weeks. It’s time to redecorate your gaming space or add to your art print collection. Full color and black and white prints are half-price, so spruce up your gaming area with some of your favorite RPG artwork. Related art on sale: Bookmarks and Rifts poker decks. All of these items make fun birthday gifts and surprise Easter and Father’s Day presents (Mother’s Day too!).

Nearly all of Palladium’s art prints – half price! Check ‘em out.

Palladium Bookmarks Set One – Cat. No. 2554 – only $2.50 for a set of 4. Each one features different art (RUE, Fantasy, Heroes Unlimited, & Dead Reign).

Palladium Bookmarks Set Two – Cat. No. 2555 – only $2.50 for a set of 4. Each one features different art (Chaos Earth, Nightbane, Phase World & Beyond the Supernatural).

Rifts Poker Deck #1 (full color) – Cat. No. 2575 – only $5.98

Rifts Poker Deck #2 (black and white art) – Cat. No. 2576 – only $5.98

Rifts Cyberworks Poker Deck (full color backs and face cards) – Cat. No. 2609 – only $7.50

Update! Teenage Mutant Ninja Turtles & Other Strangeness RPG Redux

We are excited to share that the Teenage Mutant Ninja Turtles & Other Strangeness Redux project rewards are heading to the printers!


Teenage Mutant Ninja Turtles & Other Strangeness RPG Redux and TMNT Transdimensional Adventures are done! That includes the four variant covers and the two impressive Black White & Red Editions. The final versions are all complete, and once approvals are finalized, they will be heading to the printers, probably this week. We’re one more step closer to getting these into your hands!


There is a ton of New and Expanded Content! We initially promised 256 pages in the core rule book, but thanks to your support and our dedicated team, we’ve expanded to 272 pages – that’s 16 pages of bonus content, in addition to a sleek new layout and typesetting, color artwork throughout, including TMNT comic strip, easy to read tables, a new index, there are 20 new mutant animals, new animal abilities, stats for Karai (new art by Kevin Eastman),  clarified and enhanced combat rules, 20 new vehicles, and more! That’s not counting the 15+ delightful, new, pinup pages of Tribute Art by comic book and gaming artists, wonderful written remembrances, the behind-the-scenes story about the making of the original RPG,  concept art and notes, and fun insights.


Get all the details and see more artwork in the newest Kickstarter Update by clicking the button below.

Likewise, Teenage Mutant Ninja Turtles Transdimensional Adventures – is a juicy 256 page sourcebook that combines the original content of Transdimensional TMNT with the TMNT Guide to the Universe, and TMNT Adventures – now remastered and expanded with the same level of new layout, colors, comic strips (20 pages total; originally created specifically for these sourcebooks), as the core rule book. It too offers rules clarifications and expanded contents such as Fugitoid’s Stats, expanded vehicle creation rules,  expanded vehicle combat rules, vehicle hit location and critical damage tables, tribute art,  more behind-the-scenes insights, and touching and funny written remembrances.


As final approvals come in, we are sending the books, Game Master screen, dice, miniature sets, poker deck, print sets, and all the rest to the printers.


Once again, our humblest and most sincere thanks to every single one of you for supporting this project. This project is truly a labor of love, and we cannot wait for you to dive into this expanded and remastered TMNT & Other Strangeness Redux content.   –  Sean Owen Roberson


Note: Anyone can still pre-order the mainstream books at Kickstarter prices – a saving of $5-$10 per book. So do it while you still can, because the Pre-Order Store will be closing in a few weeks.

IMPORTANT ALERT: BackerKit Pledge Adjustments Now Unlocked!

The pledge adjustment feature in BackerKit has been UNLOCKED, and you can now make changes to your pledge FOR ONE WEEK ONLY. Whether you’re looking to add more items or adjust your current Kickstarter Pledge Level selection, the system is now fully operational. But just for one week, because we need to send FINAL numbers of these Kickstarter Backer Exclusives to the manufacturers as soon as possible! The Kickstarter Backer Exclusives will only be available through the night of April 10, 2025, and no longer available after that date.

Exclusive Add-Ons ONE WEEK ONLY


For one week only, these campaign exclusives are available to our Kickstarter Backers. Add them to your pledges while you can. For example, the two Mutagen Green Foil Editions sport brand new artwork by Kevin Eastman AND Peter Laird created specially for these two collector’s editions. A rare and triumphant collaboration by the two legendary Ninja Turtle creators that TMNT super-fans will desire for years to come – if they can even find one on the secondary collector’s market – because they will be so limited and rare! But Backers can still order them until April 10, 2025:

  • Teenage Mutant Ninja Turtles & Other Strangeness RPG Redux – Kevin Eastman variant color cover featuring the TMNT, Shredder, and the Foot Clan.

  • Teenage Mutant Ninja Turtles & Other Strangeness Transdimensional Adventures Redux – Sophie Campbell variant color cover featuring the TMNT and dinosaurs.

  • Teenage Mutant Ninja Turtles & Other Strangeness Redux Miniature Set: Heroes

  • Teenage Mutant Ninja Turtles & Other Strangeness Redux Miniature Set: Villains

  • Teenage Mutant Ninja Turtles & Other Strangeness Redux Illustrated Poker Card Deck

Mutagen Green Foil Variant Covers by Eastman and Laird

  • Teenage Mutant Ninja Turtles & Other Strangeness RPG Redux Mutagen Green Foil Cover – new cover art by Kevin Eastman & Peter Laird

  • TMNT Transdimensional Adventures Redux Mutagen Green Foil Cover – new cover art by Kevin Eastman & Peter Laird


To get the Mutagen Green variant covers the Backer must Pledge at a Level that offers these variant foil covers. That starts at the Mutagen Mystic pledge level and higher. However, even at the minimum threshold of Mutagen Mystic you can ADD as many additional copies as you can afford.


The print sets! These are available ONLY in specific pledge levels and are not available as individual add-ons. If you really want one or all of the print sets, you need to pledge accordingly.


Don’t miss this limited opportunity to secure these exclusive items! We will be locking them down on April 10, 2025.

The Official History of Palladium Books on YouTube

Please continue to enjoy and spread the word about the Official History of Palladium Books on the Palladium YouTube channel. Every YouTube episode is fun, candid, and offers insight and behind the scenes information from the publisher/creator of your favorite Palladium role-playing games, Kevin Siembieda. Hear fun stories, details and thought processes you probably never heard before. We are now getting into some of our most famous and beloved games: Palladium Fantasy RPG and Secrets of the Defilers have been a big hit. Behind the scenes of Heroes Unlimited RPG is the most recent episode, followed by Teenage Mutant Ninja Turtles & Other Strangeness RPG releasing today. Did you know that TMNT & Other Strangeness was Mirage Studio’s very first license, or that Kevin introduced Eastman and Laird to licensing agent Mark Freedman who helped take the Turtles mainstream? Get the behind the scenes story straight from the guy who was there.

New Episodes coming on the Official History of Palladium Books with Kevin Siembieda & J-M DeFoggi. Behind the scenes insight into the making of one Palladium blockbuster RPG of the 1980s and 1990s after another.

  • Teenage Mutant Ninja Turtles & Other Strangeness RPGavailable now.

  • Secrets of the Defilers, Part 4: Battle through Hades – April 10th.

  • Robotech RPG series – April 24th.

  • Ramon K. Perez interview – fan favorite comic book and game artist Ramon K. Perez – May 8th.

  • Watch for a new episode every other week and enjoy.

Kevin Siembieda and Sean Owen Roberson on Legion of Myth.


Last Sunday’s chat went great and was a lot of fun. We spent an hour talking about the status of the Teenage Mutant Ninja Turtles & Other Strangeness Kickstarter (most everything has been approved and should be heading for the printer and manufacturing soon), so that topic may be broken out into a separate interview. Then we talked about using Palladium rules as a framework for any setting and kit-bashing two (or more) games/settings like Beyond the Supernatural and Rifts into a unique world/dimension of its own. That’s the beauty of Palladium’s Megaversal game system,  you can bring any character, monsters, weapon, magic, etc., from one world setting into another with ease. The spirited conversation was a blast. Check it out. Note: Our next chat with the Legion will be at the end of April.

Glitterbois Chats are back starting April


More Glitterbois Chats with Kevin Siembieda are starting up again in April. Keep your

ears open for them.

Now Available!

Palladium Spring-Summer 2025 Catalog

NEW! Catalog of Palladium Books®, Spring/Summer 2025 – Folks are loving Palladium’s new, printed, color catalog. There’s just something about holding a physical catalog in your hand, especially one as fun and colorful as this one. Due to popular request, we’ve made it available for purchase. The price is what it cost Palladium to print them. Enjoy.

  • Full color, 8½ x 11 inch (magazine size), glossy paper stock, beautiful color.

  • The 48 page catalog describes and shows nearly the entire RPG library and features the TMNT & Other Strangeness RPG Redux Edition on the cover and the first few pages.

  • $2.50 retail – 48 pages – Cat. No. C2025-1

BACK in Stock: Yin-Sloth Jungles, Updated and Expanded, 2nd Edition Rules – The epic jungle adventure book is back. 15 O.C.C.s (like the Beastmaster, Holy Crusader, Undead Hunter, and Witch Hunter), 18 jungle people and monsters, new and expanded Shamans and their magic, the Battle of the Gods, setting overview, and more. $24.99 retail – 160 pages – Cat. No. 459. Note: Yin-Sloth Adventures with 30+ maps, notable locations and a lot of adventures and adventure hooks is coming soon.

Rifts Vampire Kingdoms

BACK in Stock: Rifts Vampire Kingdoms – Everything you need to know about Rifts vampires, variant types, vampire abilities, combat notes and henchmen, plus the Hero Vampire, Deluded Vampire, Vampire Hunters, vampire slaying weapons, monsters, town creation rules, the cities of El Paso and Ciudad Juarez, and more. $26.99 retail – 224 pages – Cat. No. 802-E.

Nightbane Dark Designs

BACK in Stock: Nightbane® Dark Designs – This Nightbane focused book collects and expands upon Nightbane Morphus Tables (18 in all), plus offers 60 new Common Talents, 38 new Elite Talents, Talent creation and conversion rules, Ancient Nightbane, and more. $24.99 retail – 160 pages – Cat. No. 736.

300+ RPG products on DriveThru – a dozen unique world settings – one game system – endless possibilities. No other game company offers game worlds for so many different genres. Best of all, learn to play one Palladium RPG and you can play them all, because each uses the same basic core rules and combat. There are differences, but the fundamentals are the same. This also means you can bring characters, villains, monsters, powers, magic, weapons, gear, and adventure ideas from one setting into another or mash them together!


In addition to PDF titles for entire game lines like Rifts®, Palladium Fantasy®, Heroes Unlimited™, Ninjas & Superspies™, After the Bomb®, Beyond the Supernatural™, Dead Reign® (zombies), Nightbane® (Urban Fantasy), Rifts Chaos Earth®, Systems Failure™, Splicers®, RECON®, The Rifter® #1-85, and others, there are Game Master and player aids, character generators, paper minis, map packs, and FREE Previews of books like Creature Feature™, Dead Reign, Coalition Manhunters, Titan Robotics™, Rifts Bestiary Volume One, World Books, Dimension Books, and more to give you a glimpse of what’s in the book. Enjoy endless adventures across the Megaverse®.

Palladium Collectibles – at Kevin’s Online Toy & Collectibles eBay Store

I am adding new collectibles of all kinds to my Ebay store every few weeks. Some are Palladium negatives, rare and out of print books, original Palladium artwork, prints, posters, as well as other collectible toys, action figures, Nightmare Before Christmas items, one-of-a-kind proofreader copies, books, and other good stuff – including Erick Wujcik’s rare and sought after Amberzine #12-15. Check in every week or so to see what’s new. All items come from Kevin Siembieda’s personal collection.


One-of-a-kind Palladium Books negatives (special and rare collectibles). Negatives are always very popular items at the Palladium Open House, Gen Con, and conventions, and are catching on as rare collectibles, unique in and of themselves. Before digital printing, pages of a book were laid out by hand on a board, and each page was photographed.

  • Each negative is truly unique, attractive, and fun to have.

  • Own a piece of Palladium Books and RPG history you will treasure.

  • Each was used to print the very book you may have in your collection (1981-2004).

  • Each is signed in silver ink by Kevin Siembieda and comes with a Certificate of Authenticity.

  • Each negative is a one-of-a-kind work of art (on rare occasions, two-of-a-kind if a page or section of pages were replaced or a second edition was made).

  • Looks great matted or framed! Fits an 8×10 inch matt opening. Each neg is roughly 8 ½ x 11 inches.

  • Prices vary depending on the title, the art, and quality of the negative. Note: Many have scratches, or blemishes, and/or an opaque medium on the negative. Still, they look great and are a piece of RPG history. We recommend you carefully examine the photographs of each item to avoid disappointment. The negatives of many books are sold out or were never available.

CLOSING THOUGHTS

Thoughts on creating RPG adventures


Sean, Matthew, and I are busy working on various books and reviewing various manuscripts from freelance writers. In addition, several of the most recent chats on Legion of Myth and Palladium’s YouTube interviews (you won’t see them for months) have dealt with creating and running RPG adventures. All of which has prompted me to write this little discussion about creating game material for your personal RPG campaign or for publication.


Being creative and weaving coherent and compelling stories can be tricky business. It doesn’t make much difference whether you are writing a professional RPG book or an adventure for yourself and your friends, because the same basic principles apply to both. Sean and I often say things like: Think big, unleash your imagination, think outside the box, have fun with it, write for your audience, and trust your gut,  but what does any of that actually mean?


Think big: This doesn’t necessarily mean something massive in scale and scope that’s a zillion pages or super-powerful. It means don’t limit your thinking on any subject. Consider your many options and then explore them in depth. Try to consider all the possibilities, and then ask yourself, what if I took it to the next level? And then, what’s the level after that? Heck, shoot for the sky. No, the moon. No, Mars! No, the next galaxy! Get the idea?


Unleash your imagination: This may sound like it’s the same as Think Big, and they do go hand in hand, but they are different. It means don’t inflict yourself with self-imposed boundaries and limitations. Look at everything as a fun challenge. Explore all the possibilities from every angle and various degrees, and then consider the impossible! Erick and I – and now Sean and I – cut loose and go wild when spitballing ideas. We let the ideas fly unchecked. Nothing is too crazy or too outlandish at this stage. Everything is an exploration of ideas. What if … is a constant refrain along with or how about …? Nothing is off the table, because we can rein it all in, edit, and throw away ideas that don’t work, later. Now is the time to explore ideas in a big way and consider their infinite possibilities. Sometimes the ideas fly so fast and furious, and the adrenaline is so high, that we feel exhausted when we’re done. We keep the best idea(s), file away other cool ideas for possible future use, and get about developing and finetuning the ideas we keep. It’s nice to have a person with whom you can bounce off ideas and get strong feedback, but this process works on  your own too.


Think outside the box: Once you have your grand idea, this is where you challenge yourself to make it more interesting or to feel new, exciting, different, unexpected, and fun. That last word, fun, is where write for your audience comes into play, because you need to be asking yourself what will be fun and exciting for your audience. By the way, challenge yourself to make even the small ideas and little things interesting and fun.


Have fun with it! Challenge yourself as a writer to create dynamic settings, lore, villains, character classes,  and, well, everything! Even the most basic and mundane characters and concepts need some flourish and context to make them feel unique and important. Personally, I love taking the familiar and giving it a twist that will surprise and please the audience. For example, I once had someone say to me, “Kevin, zombies are just animated dead, how much can you write about them?” If you take a look at the Dead Reign RPG, you’ll see there is quite a bit you can write about them.


That was one of the fun challenges of Dead Reign, how to capture the most interesting and popular tropes for such creatures and make the zombies feel unique, fun, and terrifying. The terrifying is not just the description and art for each different type of zombie, but is also built into many of the game mechanics like the zombie moan and the convergence, amongst others. I don’t look at any of this as a problem or a chore, but as a fun creative opportunity.


Two other challenges with Dead Reign were the tone and presentation of the material in the book. I chose to present it from the viewpoint of Brad Ashley, a legendary zombie fighter who has written, printed, and distributed (as best he can) a survival guide for others trying to survive in this dangerous world.. This paints the RPG as a Zombie Apocalypse Survival Guide,  which makes it more fun, compelling, and hopeful. Hopeful, because Brad is a survivor offering tips to people (the players) on how they can also survive and fight zombies.


An Insider fun tactic. I sometimes drop little fun things or inside jokes into some of my books. In the case of Dead Reign, Brad Ashley’s name is a composite of the two main artists, Nick Bradshaw and Amy L. Ashbaugh. The Timrek giant frog monster in Monsters & Animals is Kermit spelled backwards. I also like to name secondary and background characters, locations, taverns, and shops after friends, family, and Palladium fans. There’s a ton of the latter in the two Rifts Northern Gun books, and island of Wuj, in Palladium Fantasy, is a nod to Erick Wujcik. Rifts Heroes of the Megaverse has 7-8 NPC  cosmic heroes inspired by real life loved ones including Erick, Julius, Kathy, Alex, etc., and a couple of fans. I write games and game sourcebooks, and games are supposed to be fun, joyful experiences for the end user, but they should also be fun for the creator.  


Write for your audience: Which means not only do you need to know and understand your audience, but what they want. And then give it to them. You need to know what gets role-players excited and gives them the thrill ride they’re looking for. I find that it helps if YOU are a member of your audience. Meaning if you’re writing an RPG or sourcebook that you are a gamer and fan of the genre/setting/characters you’re writing.  As a fan, you know what you love about it and that’s probably reflective of your audience. However, we all have our biases, so you need to think about your audience and not just your own likes and dislikes. I’m always thinking about what gamers would get excited about.


Of course, when you write role-playing games and sourcebooks, you are actually writing for two audiences, the Game Master and the players. G.M.s want meat: cool villains and monsters, exciting plot hooks and lore, and a strong setting from which they build adventures for the players. Players want weapons, gadgets, magic, powers, and challenges that make their characters better – faster, powerful, and more experienced – all wrapped in a fun and  memorable experience.


Trust your gut. It’s easy to overthink and analyze your creation. At some point  you need to trust yourself that you’re doing a good job at delivering all of the above. Yes, you want to be self-critical, learn and improve, but  you also need to know, or feel, when it is fun and works. I’m constantly role-playing inside my head as I’m creating. I imagine what my game group and notable past players would like or dislike; what they would love to encounter, fight, and defeat.  I know what they consider exciting and fun. Likewise, when I’m creating a new power, spell, weapon, etc.,  I imagine how my power-gaming and rules lawyer pals would abuse or try to break it, and I rewrite it to prevent such unintended outcomes.


Oh, and … research, research, research! 90% of everything is research. Research is easier than ever with Google and A.I. assistance these days. Research everything! It will give you ideas about all kinds of things: animal biology and behavior to inspire monsters and alien creatures, history that inspires adventures, myths and legends to inspire spells, powers, characters, skills, and more monsters, and on, and on. Let everything light up your imagination.


There are other details and considerations in making and running a good game, but I hope the above helps you to get started and move forward. To me, role-playing games are the ultimate experience in cooperative gaming and storytelling. There’s nothing else like it. So, unleash your imaginations, have fun, and game on.


– Kevin Siembieda, Publisher, Game Designer, Writer and Friend

Copyright © 2025 Palladium Books Inc. All rights reserved.


Rifts®, The Rifter®, RECON®, Splicers®, Powers Unlimited®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars®, Chaos Earth®, Dead Reign®, and After the Bomb® are Registered Trademarks of Palladium Books Inc.; Beyond the Supernatural, Coalition States, Garden of the Gods, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, Psychic Scream, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

TMNT © 2025 Viacom International Inc. All Rights Reserved. Nickelodeon, Teenage Mutant Ninja Turtles and all related titles, logos, and characters are trademarks of Viacom International Inc.

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